Playing tips for Victory

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Right inlane lights spinner for 2x for 3 seconds.

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The main goal is to hit the 7 checkpoint shots in order. The fat arrow looking lights labeled “checkpoint 1,2,3...” around the playfield

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once you’ve completed check point 7, hit the left orbit/spinner shot to complete the race and restart from checkpoint 1.

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Checkpoints are always hurry ups. Once the playfield is qualified, the checkpoint bonus value(100k for 1st) begins counting down to 0.

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Score race bonus can be lit and collected at left spinner and right upkicker, but not sure how to light it...

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Either spinner is always lit for 10k per spin, with 2x left can be 20k. Either right or center upper pf ramp is always lit for 100k

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Use upper playfield to complete inlane checkpoints. Top PF center ramp feeds left inlane/flipper, and Top PF orbit feeds right inlane/flpr.

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The Xtra ball stays in the saucer until you drain. Its sort of an infinite ball save. If you can lock on early, you have tons of freedom.

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Hitting lit FUEL drop scores 3000, completing banks scores and advances lit value: 50k, 100k, 200k I believe is the max.

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Completing Checkpoint 1 earns 100k, each additional checkpoint is worth 100k more than the previous, up to 800k(7 checkpoints)

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The Race Bonus is the end of ball bonus and is worth (10k + (10k x #of checkpoints completed)) x race bonus multiplier(max of 8x)

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Complete FINISH spot target bank to increase end of ball bonus(race bonus) multiplier up to 8x.

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Take the time to memorize where the checkpoints are. The game doesnt make it obvious what youre aiming for and theyre all hurry ups.

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1 is left “rollunder” 2 is the right kicker. 3 is “top rollover” 4 is left inlane 5 is right spot 6 is left spot 7 is right inlane.

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if you can hit right kicker shot consistently, dropping fuel banks and hitting the 100k ramps is a safe way to chop a lot of wood

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Hitting inlanes on purpose is necessary for this game wants you to do. So learn how to shatz or have a backup plan.

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A flashing FINISH spot bank target is normally worth 3k, but receives the current bonus multiplier(up to 8x) during a checkpoint hurry up.

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Think of checkpoints as laps in a race. The faster you complete them in order, the better youre doing. Makes sense w/ the theme.

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The “Eject Hole”(saucer) is worth 50k+(50k x #saucer hits) up to 200k. Then you can lock xtra ball at top orbit. Also scores checkpoint1.

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Some right outlane drains can be saved to the plunge lane with a proper nudge a la TX-Sextor.

Playing tips sourced from Pintips.