General
You can cancel SJP by holding down zap button. Try not to collect SJP until you have several stacked and a playfield x, preferably 6x.
General
The blue Kitty target to the right of Herman increases the playfield multiplier when lit.
General
This game by default has no ball saver. Always short plunge to a trap on the right flipper and ignore the low scoring skill shots.
Multiball
Shoot Herman to start a hurry-up. Shoot Herman again to collect it and magna-lock a ball. Shoot the captive ball again to start multiball.
Wizard
Complete Herman, raven, lily, spot & grandpa to light Munster madness. Munster madness I pattern is Herman raven lily then shoot the scoop to collect a hurry up that can be very good. Then the pattern is Herman raven lily spot and grandpa.