Chair starts modes. Either ramp lights chair. Modes can be stacked. If chair is unlit, the right inlane lights chair momentarily.
After making 1st GREED ball lock, short plunge to lock ball 2. Short plunge again & catch w R Flipper & hit chair. Showtime!
The chair scoop and bookcase are both safer to backhand. Try to follow up bookcase hits with Million Plus ramp shots.
Side red ramp (million plus) is usually late on the upper flipper. Flipping too early will go to the dangerous train shot.
On most machines, backhand Bear ramp w R Flipper to light Chair. Or post pass to L Flipper if R flipper is weak
Bear kicks max out at 99. After that, every bear kick awards 5M, lights the chair and feeds the right flipper.
On some machines, a chair kickout to a dead flipper bounce pass lines you up for a perfect shot to the extra ball mini ramp.
Every pop bumper hit changes lit mode. THING multiball can be very valuable if you shoot the center shot quickly to lock in a high reward.
If Seance/Super Seance is highlighted, make sure you hit the center ramp enough times to trigger it. Then shoot either ramp 3 times. Watch out for the Power; it might work against you!
Rolling the ball from the right flipper to the left is very effective for bear kicks.
Hitting a certain number (6-12ish, check status report) of center ramps (aka 'Bear Kicks') lights extra ball.
On the second multiball, you can get a unique multiball intro by shooting the chair to start it. Gameplay remains the same.
Finishing mansion (aka Tour awards 50M, lights EB and starts Hit Cousin It. After that, modes start automatically after last mode times out.
Take double bear kicks especially if chair not lit. Bear kicks add to bonus; reach a number of bear kicks for EB and to spot mansion rooms.
Hit bookcase to spell GREED. Lock ball at green lights. Start multiball by shooting electric chair or vault. Side ramp awards double jackpot
"THING" and "Quick multiball" mansion awards light quick multiball at the mini ramp
Plunge for Thing saucer. If you plunge short and do not hit a switch, drain and the ball will come back to try again.
Plunge the thing saucer for 2 million, every time you make the skills shot it goes up by 1 million maxing out at 5
The magnet will shut off after 10 seconds of no switch hits. Cradle up and wait for it to turn off in order to make shots safely.
3-way combo - Center ramp, left orbit, left ramp. 4-way combo - Add a swamp shot at the end of a 3-way combo for bigger points.
Dirty Pool: If an airball lands in the vault while the bookcase is closed, it'll finish spelling GREED, open the bookcase, & lock the ball.
Shots to any saucer will stop the timer on Cousin It. Start Cousin It, start a multiball, then hit saucers to extend the timer on Cousin It.
Add *'s to "THING" letters for 5m ea on "THING" saucer award. Shoot left orbit followed by left ramp while "light star" is flashing.