For newbie players, Donatello is great. Multiball can be started with a single shot, and you’ll get a swing at your skillshot on launch.
Light extra balls at the Van by starting modes (default: 2), collecting a number of Pizza Slices (default: 55) or from a Pict-O-Pop award.
TMNT has a great setting called “Target Time.” By changing it, you can get up to THREE MINUTES on your first ball! Good for learning table.
Completing training increases all scoring. 1st completion awards 10%, and maxes out at 30% after 3 completions. A successful completion also activates dimension x targets to start the lucrative, neutrino pizza party.
Backhand shots are very viable in TMNT. The right ramp can be hit, and with practice the center shot can be hit as well.
Completing LAIR adds a percentile to all scores. Each subsequent completion increases the percentile. A completion also allows you to start nutrino pizza party
Spell LAIR at left standup to lite Training. Spell again to lite 2xPF standup. Can't spell next set of LAIRs until you play a mode.
Raphael starts you off with an Episode lit once. Michelangelo gives you 5 pizza slices from the start. No matter what, if the Weapon inlane is lit for the left side, let the ball roll over.
If you pick Donatello at the start, one shot to the right ramp starts Turtle Power multiball. Other characters must shoot it four times.
Pizza MB: locking each ball locks in toppings (2, then 2, then 1). Pizza targets cycle unlocked toppings L to R. Pops change next toppings
NPMB (Ninja Pizza) Jackpots: Blue shots to light Mondo Jackpot (@Loop), then hit Mondo to light Grande@the Lair (Splinter shot).
TPMB (Turtle Power) add-a-ball: hit the 4 turtle shots then right ramp.
Try to lock in octopus as a pizza topping for Ninja Pizza MB. Then when it starts, shoot the spinner all day.
Re-light multiballs but playing 4 episodes. This applies for both NPMB (parlor) and TPMB (r ramp).
Getting past four modes (either by completing them, running out of time or draining) lights Team Up multiball at the right ramp.
Final Battle: You get an immediate bonus of all you accumulated episode values when it starts. Taking 2X in is lucrative.