Playing tips for Space Invaders

General

Red Invader standups (4 in pops, 1 in middle of loop) advance a separate super bonus of 20k-40k-60k. Worth more in earlier balls, obviously.

General

Middle rollover lights spinner

General

Clone Chamber (captive ball) is dangerous, but 10K+10K to 50K is huge on this game, especially when collected via center top lane repeatedly

General

Red Invacder bonus (20-60K) *IS* multiplied by bonus multiplier. Max bonus is therefore 495K.

General

Blue Invader lanes (top lanes and 2 little flipper inlanes) light extra ball on big flipper inlanes. Also lights center target, but meh.

General

Completing top lanes lights center top lane for "Clone Chamber Value," which is the captive ball value, or 10K-50K!!!

Skillshot

Hitting the ball through the center hoop gives 5000 points and adds +1 to the score multiplier up to 5X on the fourth time.

Playing tips sourced from Pintips.