Playing tips for Iron Man Classic

General

Try to hit Iron Monger from the sides to minimize the magnetic interference.

General

If you can get into a good groove with the ramps "Bogey" mode is a reliable way to manufacture points. Especially stacked on multiball.

General

Start Iron Man 2X scoring just prior to starting Do or Die. Collecting the hurry-up in this state is worth twice as much (up to 70 mil).

General

In War Machine Multiball, there is unlimited add-a-ball for twenty seconds on the War Machine kicker.

General

If Iron Monger is set to "Hard", the player needs to hit the center spinner as the final shot to bring up the Monger.

Multiball

Shooter spinners then bash the toy for Iron Monger MB. Whiplash 5 times for Whiplash MB. Shoot 8 drones then War Machine for War Machine MB.

Multiball

War Machine multiball can be stacked with another multiball as long as you start War Machine first.

Wizard

Try to get each mode one or two shots away from starting before playing any of them to make getting Do or Die easier.

Wizard

Do or Die is a 35M hurryup. After completing fast scoring, 3 MBs, and 8 drones shoot middle to start hurryup, middle again to collect it.

Playing tips sourced from Pintips.