Try to hit Iron Monger from the sides to minimize the magnetic interference.
If you can get into a good groove with the ramps "Bogey" mode is a reliable way to manufacture points. Especially stacked on multiball.
Start Iron Man 2X scoring just prior to starting Do or Die. Collecting the hurry-up in this state is worth twice as much (up to 70 mil).
In War Machine Multiball, there is unlimited add-a-ball for twenty seconds on the War Machine kicker.
If Iron Monger is set to "Hard", the player needs to hit the center spinner as the final shot to bring up the Monger.
Shooter spinners then bash the toy for Iron Monger MB. Whiplash 5 times for Whiplash MB. Shoot 8 drones then War Machine for War Machine MB.
War Machine multiball can be stacked with another multiball as long as you start War Machine first.
Try to get each mode one or two shots away from starting before playing any of them to make getting Do or Die easier.
Do or Die is a 35M hurryup. After completing fast scoring, 3 MBs, and 8 drones shoot middle to start hurryup, middle again to collect it.