Collecting gears using the left ramp, over and over, starts a hurry-up on the proton pack targets (left) which can lead to big points.
In comp. mode, Neg- Re-inforce. will give you a correct guess for every 10 ghosts you have earned. Your very next pick will always be wrong!
"We came, we saw" mini wizard is started by finishing a tree of modes. Left scoop=2 modes, while left ramp=3 modes and right loop=4 modes.
With ball save short plunge to trap on right flipper. Shoot captive balls, 2 hits will qualify locks, then shoot for your skill shot.
Use the short ballsaver from the right kickout to bounce pass to the right flipper for a safe shot at the captive balls.
If you have super loopins lit, before hitting the ramp, get the ball into the pops. You can get an extra 10 seconds added, then hit the ramp
Agree on left rollover. Put the blue arrow on the left scoop. If you miss the lane, miss it long and try for the left scoop to start a mode.
Select the left rollover (P). Seems to be the easiest to consistently hit, and gives you +3x bonus each time, which can result in big points
If you already have a mode started go for the "K" rollover to light multipliers. This teamed with Stay Puft can lead to HUGE points.
If a mode is already running when you plunge, select the lower right scoop shot to get an easier 2x multiplier lit.
Ball save may not activate on a soft plunge if no switches hit. You can drain, giving you another chance at the skillshot. Or extra BS time.