Playing tips for Fire Action

General

First get all six standups in center complete. This will light the spinner and ball save. Now rip spinner and spell FIRE all day.

General

Aim for the opposite side standup bank(forehand) to avoid dangerous returns to the outlanes.

General

Apart from MB, completing banks builds bonus, earns lit kickback, lit spinner, and lit pop bumpers.

General

Completing one bank lights kickback on left outlane, completing both banks lights 2/3 multiball locks. Do both a 2nd time for 3rd lock.

General

ONE bank lights kickback. BOTH banks light spinner, 2/4 pops, and 2/3 MB locks. BOTH banks TWICE lights 3rd lock, and 4/4 pops.

General

Relight kickback by hitting 1-2-3 *or* 4-5-6 standups on same ball (think of standups as drop target banks, complete one bank).

General

Often you can make the top lock by plunging very hard. The ball will rattle into the lock if you're lucky.

General

Hit all the 1-2-3 4-5-6 targets TWICE to light two locks for multi ball. Save yourself some time that way.

General

FIRE rollovers earn points, increase bonus, and bonus mulitplier up to 5x. Completing a set after 5x lights Extra Ball at power spots.

General

Completing Power(blue) Standup bank lights power lamp and inlanes. Each inlane then scores 3000 and increases bonus by 3000.

General

A set of FIRE rollovers lights FIRE Lamp. A set of Power standups lights Power Lamp. Lighting both scores and advances firepower bonus.

General

Like on lots of Williams of this era, the bonus is maxed out at 29,000 times 5x = 145k

Multiball

Hit middle standups (1 through 6) to light locks

Playing tips sourced from Pintips.