Shoot the right orbit (Lois spinner) in order to light modes. When "TV" is lit, shoot the scoop to the left of captive ball to start a mode.
Crazy Chris mode can be extremely lucrative. Left ramp to secure value and left orbit to advance to next value. Alternate ramp and orbit.
Unlimited ball save during start of Stewie pinball. Timer is shown on the display. If it’s zero, next drain will end mode. No grace period.
Shots to either orbit can be made when a ball is resting against a raised center post.
Hitting the “Stewie” target will add a second to your timer for Stewie pinball.
If you have a very low score going into ball 3, the beer can shot will usually be lit for a multiball.
Completing the drop target bank a set number of times will start a multiball.
At the start of Stewie pinball, ball saver is on for a long time. Use it to focus on the shots of the mini playfield and ignore ball drains
After you collect the Stewie MB super JP, the mystery scoop at the top will be lit for a "Triple Super Secret Jackpot" for a few seconds
Hit the captive balls to spell PINBALL, then hit the scoop to play on the mini playfield. Complete all shot on mini playfield to start MB.
Plunge the ball up to the upper left flipper and hit the evil monkey jackpot shot for super skill shot.
Complete all TV modes to light TV Wizard mode. Shots made during TV modes count towards wizard mode’s jackpots, so don’t time them all out.
Complete 10 Crazy Chris shots, 5 Monkeys, 25m in TV Wizard, Beer Can, Stewie Super Jackpot, and 15 Fart Jackpots to light Sperm Attack.
When playing for sperm attack (final wizard mode) hold both flipper buttons and you find the objectives listed as done/open in the info menu