Shoot SIM card for 100k (a lot of points) and it will give a permanent multiplier to your modes. (3 SIM cards = 4x modes)
Postpone multiball start by double flipping twice after locking 1st ball when the message is on the phone and its starting ringing.
Completing a mode lights the SIM Card (scoop under left ramp).
Light kickback by hitting BOB standup targets on left side. They will also light BOB modes at L orbit.
Hitting the flipper buttons moves the Disaster selection on the phone. Time your shot to start the Disaster you want.
Hit "Mick On A Stick" mascot guy to charge phone.
The Big Bang shot (when lit) allows you to finish active modes such as multiball, disasters, BOB's and drones.
Making a full plunge also counts as a right ramp shot, which can be helpful when you're playing Disasters or trying to light the Locks.
Once phone is charged (lit), shoot scoop to start mode.
Collecting lit sim cards is hard! If you get the chance to start multiball take it to increase the chance of collecting it accidentally.
You can backhand the cell phone scoop with right flipper
Build up the Big Bang before starting modes; hitting the Big Bang during any mode automatically finishes it.
You can “Overcharge” the phone up to 200% by continuing to hit the QED guy target.. once phone is charged each subsequent hit will increase it from 100% by 10%.. increased mode Scoring?
Three shots to cell phone during multiball adds a ball
During any Quick Multiball, you can advance process towards other objectives during the game, like activating or completing Disasters.
When a clean shot is made up the middle through the Theatre, hold the Upper R flipper out… as the ball wraps around it will roll off the flipper and right into the “Light Big Bang” target 99% of the time.. (also works w skillshot kickout)