In a shootout, watch all four Bad Guy targets while the play field is dark. The Bad Guy that pops up is the one that didn't flash.
Hit Bart brother (dude in sombrero) in the head repeatedly to defeat each of the 3 bart brothers. Defeating a brother lights gun fight.
The combo shots are the ramps and the loops. Can build to 4 way combos with 300k max value. You need 10 combos for High Noon wizard mode.
Hit Gold Mine to light and lock balls for gold mine mb. Think castle MB from medieval madness.
Bonus multipliers can be huge. Increase by completing top two lanes. Collect Bounty can also increase bonus multiplier
Motherlode is cashed in at gold mine during GM MB and resets value to 250k once cashed. It can not be cashed in once MB play has ended.
In Gold Mine MB, a jackpot builds motherlode value by 250k and each set of 5 jackpots increases motherlode multiplier. Infinite value?
Start stampede MB by hitting the major shots(ramps and loops) 3 times each. Think royal madness from MM but no need to collect anywhere.
Figuring out the timing of the skill shot is potentially very lucrative. Allowing you to complete/start valuable modes.
High noon is a 4 ball mb with a default 30 second timer. 1 second is added for every bad guy killed. max 99. bad guy drops score 1 mil each.
Start High Noon(wizard mode) after 10 combos, collecting a motherlode, defeating 3 bart bros, starting stampede mb, and starting showdown mb
Polly Peril starts at right orbit after 3 shots to any 1 ramp. Hit any ramp for 500k to stop train and save Polly. 5 left/right ramps wins.
Start Showdown MB after winning 4 quick draws. Starts as 2 ball MB. drop all jackpot drop targets to bring 3rd ball into play.
Gun fight will stop your ball in inlane. A random drop target will stick out of the playfield. Hit it to score 750k and increase your rank.
During Gold Mine MB, the three ramps and 2 loops are lit for jackpots. Each can only be scored once, then reset after all are completed.
Increasing your rank increases the base value of your Quick Draw(hurry up mode). Marshall starts at 2 mil while stranger only starts at 500k
Completing four Quick Draws gets you Showdown multiball. Every time you complete the drops during that multiball you get a new ball added
Showdown MB can be stacked with another MB. First raise last Quick Draw, then start the other MB. Lastly, knock down the Quick Draw target.
Light lock and lock balls in the mine for multiball. All shots are initially lit for jackpots. After hitting some collect motherlode in mine
Pay attention to the current skillshot award. With a soft plunge you can get the currently selected award (by not hitting switch).
When fighting Bionic Bart, watch the gun barrels. Press the wrong button, he shoots you and you lose the mode.