Playing tips for Cactus Canyon (Remake LE)

General

In a shootout, watch all four Bad Guy targets while the play field is dark. The Bad Guy that pops up is the one that didn't flash.

General

Hit Bart brother (dude in sombrero) in the head repeatedly to defeat each of the 3 bart brothers. Defeating a brother lights gun fight.

General

The combo shots are the ramps and the loops. Can build to 4 way combos with 300k max value. You need 10 combos for High Noon wizard mode.

General

Hit Gold Mine to light and lock balls for gold mine mb. Think castle MB from medieval madness.

General

Bonus multipliers can be huge. Increase by completing top two lanes. Collect Bounty can also increase bonus multiplier

General

Motherlode is cashed in at gold mine during GM MB and resets value to 250k once cashed. It can not be cashed in once MB play has ended.

General

In Gold Mine MB, a jackpot builds motherlode value by 250k and each set of 5 jackpots increases motherlode multiplier. Infinite value?

General

Start stampede MB by hitting the major shots(ramps and loops) 3 times each. Think royal madness from MM but no need to collect anywhere.

General

Figuring out the timing of the skill shot is potentially very lucrative. Allowing you to complete/start valuable modes.

General

High noon is a 4 ball mb with a default 30 second timer. 1 second is added for every bad guy killed. max 99. bad guy drops score 1 mil each.

General

Start High Noon(wizard mode) after 10 combos, collecting a motherlode, defeating 3 bart bros, starting stampede mb, and starting showdown mb

General

Polly Peril starts at right orbit after 3 shots to any 1 ramp. Hit any ramp for 500k to stop train and save Polly. 5 left/right ramps wins.

General

Start Showdown MB after winning 4 quick draws. Starts as 2 ball MB. drop all jackpot drop targets to bring 3rd ball into play.

General

Gun fight will stop your ball in inlane. A random drop target will stick out of the playfield. Hit it to score 750k and increase your rank.

General

During Gold Mine MB, the three ramps and 2 loops are lit for jackpots. Each can only be scored once, then reset after all are completed.

General

Increasing your rank increases the base value of your Quick Draw(hurry up mode). Marshall starts at 2 mil while stranger only starts at 500k

Multiball

Completing four Quick Draws gets you Showdown multiball. Every time you complete the drops during that multiball you get a new ball added

Multiball

Showdown MB can be stacked with another MB. First raise last Quick Draw, then start the other MB. Lastly, knock down the Quick Draw target.

Multiball

Light lock and lock balls in the mine for multiball. All shots are initially lit for jackpots. After hitting some collect motherlode in mine

Skillshot

Pay attention to the current skillshot award. With a soft plunge you can get the currently selected award (by not hitting switch).

Wizard

When fighting Bionic Bart, watch the gun barrels. Press the wrong button, he shoots you and you lose the mode.

Playing tips sourced from Pintips.