Playing tips for AC/DC (Let There Be Rock LE)

General

Use the cannon to shoot the bell instead of the AC/DC targets unless the point award will be significant (say 10m plus).

General

Shoot the bell x times for 2x, and 3x scoring for 20 sec. Shoot bell during that time for 20 more seconds of 2x + 3x scoring.

General

Safest shot when firing the canon (opting out of song/multiball jackpots) is the left loop.

General

When one inlane is flashing, rolling over it will make the next shot worth double.

General

If you don't know what song to play, just pick Hells Bells and don't change songs. Alternate between the bell and everything else.

General

The Premium & LE versions have an underplayfield. The three songs with "Hell" in the name use it.

General

A player can collect a 6x Song Jackpot if the player scores the song bonus during tour or album from a Super Lanes shot while 3x is running

General

On default settings, 25 combos lights extra ball.

General

In Hells Bells mode, access the underplayfield by shooting the Bell and landing in the saucer behind it.

General

In Highway to Hell mode, access the underplayfield by shooting the right ramp.

General

On default settings, completing all three target banks (AC/DC, TNT and ROCK) twice lights extra ball.

General

Hit the three Devils Horns shots in sequence (Bell, Right Orbit, Left Orbit) to light saucer for hold bonus, points, Extra Ball, etc.

General

In Hell Ain't a Bad Place to Be mode, access the underplayfield by shooting the Jukebox saucer.

General

When in any of the three "Hell" songs, shooting the shot for that song will take you to the lower, mini playfield for LE/Premium versions.

General

In thunderstruck hit roaming "slow-blinking" note for double shot value. Relight by hitting lightning standups

Multiball

Hit loops X amount of times for tour multiball, hit ramps X amount of times for jam multiball, compete stand up/drop targets for album multi

Multiball

ALL multiballs are started by shooting the right ramp.

Multiball

Mash "Fire" if you drain out during MB to use a VIP Pass (award a shot you need). If this completes the 5 main shots, you extend MB.

Skillshot

Super skill shot by plunging the ball and holding in the right flipper to kick ball around to flippers and make any of the 5 major shots...

Skillshot

Super skill awards +2 VIPs. During Hells Bells, hit the FIRE button before the timer runs out to award a shot and collect both (LE only)

Secret

When one outlane is flashing, rolling over it will double (or triple) the end-of-ball bonus. Use multiball to do this safely.

Playing tips sourced from Pintips.